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Firewatch henry voice11/25/2023 It forces the player to understand upfront that Henry isn’t perfect. A couple of the early-game decisions regarding Henry’s actions in his backstory involve a choice between two inherently self-centred decisions. Henry is just a normal person, and people can be selfish. Most choice-driven games let you choose to be a self-sacrificing moral paragon of a hero should you wish to pursue that path, but not so in Firewatch. Henry is also a fascinating character to play as, and it’s another way that a limitation of your choices in game are used to good effect. I find this really cool because it’s using limitations of the game to drive the agency of a character, making her feel much more “real” than pretty much any other character out there. While lots of games let you persuade NPCs with a high enough social stat or through choosing the right dialogue options, Delilah will on several occasions do what she wants no matter how well you think you’ve persuaded to act in the way you want her to act. What’s really interesting about the relationship between Henry and Delilah is that a lot of the time, your choices as Henry don’t effect Delilah’s actions. Seriously, the quality of this part of the experience shines like a spotlight. It’s in the dialogue writing and the wonderfully talented, expressive yet grounded vocal performances for the two main characters that carry the experience and foster a real sense of connection. Is he serious or does he joke around? Is he forthright or reluctant to talk about his past? These decisions shape his relationship with Delilah in a way that feels natural and believable. Given the context for Henry’s situation, you can choose his tone when he speaks to Delilah. The cornerstone of the experience lies in the dialogue. The game excellently tweaks the lighting and palette to shape the appropriate mood, an effect ably assisted by the enchantingly understated and diverse soundtrack. I took a lot of screenshots while wandering about in this game, both with the PS4’s built-in function and the in-game camera. The environments are expertly handcrafted to feel authentic, and the game makes splendid use of colour palette to depict a vibrant locale worthy of your time and attention. While much of the gameplay involves map-reading and orienteering to navigate your sector, finding and reading notes and picking up incidental objects and details (you can adopt a turtle and call it Turt Reynolds), and call in observations as well as respond to Delilah via your radio.įirewatch presented me with the rare world in which I was happy to stop and smell the roses. Over the course of the summer, Henry and Delilah get to know each other while an overarching mystery develops to form the backbone of the plot. Henry’s only constant point of contact is his supervisor Delilah, who keeps in regular contact via radio. As Firewatch begins, we’re introduced to Henry, a man who very desperately needs some time away from civilisation in the midst of personal crisis, responding to an advert in the newspaper to work as a lookout in the Wyoming wilderness for the summer.
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